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Standard Tournament Rules


Rules are subject to change at any time. It is the responsibility of all the users participating on this site to know and understand the rules before playing any matches. By playing a match in the tournament system, you acknowledge that you have read, understand, and agree to abide by the rules posted here.
All Rungood accounts, teams, roster spots and crowns are property of Major League Gaming Inc. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel matches in exchange for any item or service. Violators will be removed from all Rungood online properties and all related accounts terminated. Furthermore, Rungood reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.
Users must utilize their own unique username when competing on Rungood. This unique username must have been registered on Rungood personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Tournament and receive any prizes.
Users are prohibited from sharing Rungood account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Tournament you are participating in as well as be removed from Rungood. You are responsible for keeping your account secure. Rungood is not responsible for any losses incurred as a result of your account being compromised. You are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
Our goal here at Rungood is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on Rungood. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.
Rungood prohibits users from creating or managing more than one team in an arena from the same household as well as competing against each other. Multiple people from the same household may compete on Rungood however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same arena. If a player is banned, no other player within the same household is permitted to participate on Rungood until the ban is expired for the banned player.
Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed here.
Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

As to ensure fair competition,Rungood reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
If you believe a member is evading a ban please file a ticket. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket and include your Match ID. 

Wrong Rules

If a team playing notices wrong rules by the host the visiting team should leave the game. If players finsh the match with incorrect rules the score of the match will stand.

Disconnection Rules

If a player/host disconnects during the initial launch of a map, the map will be restarted. The initial launch is defined as within the first 30 seconds and before the first kill.
A team can start a map shorthanded unless it is for a Kill Dependent game mode
If a player disconnects after the initial launch in a Kill Dependent game mode the team that had a player disconnect would forfeit the current map.
Players may not leave the game intentionally to cause a disruption in round based game modes. Players caught doing this are subject to penalties.

Host Disconnection Round Based

If the hosting team disconnects during a round based game mode the hosting team would forfeit the round. 5 minutes will be given for the host to get back and restart the map. If the host does not rejoin within 5 minutes, another player on the hosting team may start the map and play shorthanded. Failure to start within 5 minutes will result in a forfeit. Please keep note of the round count and play the remaining rounds to determine a winner.

Host Disconnection Map Based

If the hosting team disconnects during a map based game mode they would forfeit that map.

Player Disconnection Round Based

If a player disconnects mid map in a round based game mode the current round will continue. Before the next round the hosting team will end the game or the opponent will leave the map. 5 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may play shorthanded. Failure to be ready within 5 minutes is a forfeit of the map. Please keep note of the round count and play the remaining rounds to determine a winner.

Player Disconnection Map Based

If a player disconnects mid map during a map based game mode the map will continue to the end unless the game mode is Kill Dependent then the team whose player disconnected will then forfeit the map. If the map is not kill dependent the player may be re-invited while the map is still in progress unless otherwise specified on the rules page for that arena.


All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.
If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

No Shows

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. A team has 5 minutes in between matches to ready up for the next match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.


Both teams are responsible for reporting the match within 15 minutes of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have.
Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.


Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

Planting on top of any object (such as the bomb site or a fence) in any gamemode is Not Allowed, doing so will result in a forfeit of the map. Additionally, players can not plant or defuse the bomb through any object, doing so will result in a forfeit of the map.